FPSC Model Pack 18
FPSC Model Pack 17
FPSC Model Pack 16
FPSC Model Pack 11 - 15
FPSC Model Pack 10
FPSC Model Pack 9
FPSC Model Pack 8
FPSC Model Pack 7
FPSC Model Pack 6
FPSC Model Pack 5
FPSC Model Pack 4
FPSC Model Pack 3
FPSC Model Pack 2
FPSC Model Pack 1
FPSC Sprite Pack 1
FPS Creator BoxOrder Now!
"Yes, this program is truly the best. When it really gets down to it, the question is... Do you have the imagination it takes? If you can move and click a mouse, you're set to go! All you need is some good imagination, your new best friend!" — A genuine opinion by Sunflash (FPSC User)

FPS Creator Downloads

If you're looking for the free 30-day trial version, then go here!

FPS Creator Upgrade 1.08

The latest upgrade for FPS Creator is now available. Changes include:

  • Fixed G2.TGA and G.TGA so they read D2.TGA and D.TGA
  • Added Q&A about disappearing geometry when using deadend segments
  • Adjusted HEADSHOT FPI action so 1 means default height of 42, other value specifies own height for head detection
  • Added new HEADSHOTDAMAGE FPI action to specify own head shot damage value
  • Made substantial change to universe meshgroup management to solve edge mesh disappearances by allowing more shared mesh detection and limit interior detection
  • Corrected cursor assigned to FAKE segments, which now use new SOLID portal type
  • Removed a double call to 'sound, music and animation monitoring' causing a small increase in overall framerate
  • Reverted back to DirectX (OCTOBER 2006) D3DX_31.DLL for sustained compatibility with current FPSC users systems
  • Using slightly modified DLLs from previous X10 Map Editor development for MAPEDITOR and GAME (non-impacting)
  • Added code to SETUP DLL so passing an internal width of 799 will allow mapeditor to use desktop resolution instead
  • Amended mapeditor code to use new rendering larger backbuffer and calculate for widescreen aspect ratios
  • Toned down volume of metal walking material sound, less klangy
  • Changed SYNC RATE to 34, and reduced detection ranges of characters to 500-600 (as recommended by modder s4real)
  • Added code to skip areabox traversal if areabox empty of core meshes and visited before that cycle (10fps>20fps)
  • Increased epsilon to allow meshes in segment construction wider that node for use as blockers (corridor visibility)
  • Corrected all corridor segment values to ensure special mesh sizes are visible under new adjustments
  • New segment type 11 added to all FAKE segments so that CSG holes punched through no longer causes a portal
  • When a bullet hits a character in the head, 65500 damage is instantly dealt to that character (head shot)
  • Head shot is not active by default. use the new APPEARWITHHEADSHOT.FPI in the INIT field of a characters script
  • Added new HEADSHOT action for the FPI script which accepts zero for immune to headshots, and one to allow them
  • Painting full room segments now automatically adds an outside ceiling to seal the segment if the area above is free
  • Above addition ensures a quick painting of the level produces a sealed interior, thus producing a faster game
  • Added FLAG in FPSC-050.txt for field 406. When set to 1, it will disable the above auto ceiling feature

To ensure a smooth upgrade process, follow these guidelines:

  • Uninstall any update you may be running on your system
  • Download and install the new 1.08 update
  • If the update fails to detect your FPSC installation, backup your files and re-install FPS Creator, then apply the 1.08 update

Note: If you have model packs 3 and / or 5, we also advise you uninstall these are re-download new versions of them from your Order History. The original packs included FPS system files inside them and these are now old and redundant. You can identify the new versions of the Model Packs because when you download them they'll have _07 on the filename, for example: FPSCreatorModelPack2_07.zip

One of the most important changes is that we've completely replaced the old light-mapping system with our new Dark Lights technology. This gives much faster light mapping speeds, and much better end results than before. The version of Dark Lights now built into FPS Creator fully supports both dual and quad core processors. This means if your CPU allows, you can lightmap your scenes significantly faster. Our test results show dual core systems mapping scenes at up to 70% quicker than single core. The bigger the game scene, the larger the speed increase was.

Download the upgrade (11.4 MB)

If you encounter any problems with the latest version you can always revert to a previous upgrade:

Download upgrade 1.07

Download upgrade 1.06

Download upgrade 1.04

FPS Creator Game Source Code

Here is the latest version of the FPS Creator Game Source Code + all required DLLs to get it compiling. You will need to own DarkBASIC Professional Version 6.6 to compile the code. You will also need the 6.6 Extras archive, which you can download from the same page. Make absolutely sure you have DirectX 9.0c FEB 2006 edition (or later) installed. Upgrade DBPro to 6.6. Then unzip the Extras file into your DBPro folder. This will install various new DLLs including a special version of the Expansion Pack specifically for FPSC. Inside the Projects folder you will find the FPSC Game source code.

FPS Creator Entity Maker

This is the complete Entity Maker utility used to create all of the entities in the full version of FPS Creator. With it you can make your own entity files. Also included in the archive is 20 minutes worth of video tutorials on how to use the Entity Maker. The videos are in Windows WMV format, so use Media Player to view them.

Download: http://files2.thegamecreators.com/fpscreator/fpsc_entity_maker.zip — 22.3 MB

Character Studio Files

Here is the Character Studio BIP file for FPS Creator. This contains all of the animation data for FPS Creator characters and a FIG file for setting up the skeleton. You need Character Studio in order to use these files, but using them will allow you to animate any model into a format suitable for FPS Creator (and to modify the existing animation data).

Download: http://files2.thegamecreators.com/fpscreator/FPSC_CharacterStudio.zip — 1.3 MB

You can read our on-line guide to exporting animations.

Segment Editor

We have released the FPS Creator Segment Editor to the general public. This tool was developed for internal use, but it will speed up your own personal content creation so we've unleashed it. We have prepared a video tutorial on how to use the application which will be released in a few weeks. In the meantime, you'll have to just play around with it and/or ask on the forums.

Download: http://files2.thegamecreators.com/fpscreator/FPSCreator_SegmentKit.zip — 225 MB



Brand new FPS Creator X10